Hands-on Rust (Pragmatic Bookshelf)
Latest Threads About This Book
Hello, first post in this platform.. so if I posting in the wrong place, forgive me.
I’m finishing my journey with the book but I cannot...
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It appears that impl GameState { … fn advance_level(&mut self) {} strong textshould bestrong text impl State, not impl GameState… In ...
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@herbert
Copying the example code from GitHub - thebracket/HandsOnRust: The source code that accompanies Hands-on Rust: Effective Learni...
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@herbert
Hoping someone can point me in the right direction here: I’m working through the book Hands-On Rust and have just written the c...
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Hello @herbert ! Trying to get the very first “Hello, Bracket Terminal!" example to run (p. 53). I develop on an Amazon EC2 instance runn...
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Title: Hands-on Rust: monster pyramids due to simultaneous movement (page 157)
Hi @herbert ,
The explanation on the random movement sys...
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Hi @herbert,
If I use set_active_console(0) and set_active_console(1) in the render functions for Player and Map (like in the book), I o...
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@herbert
Flappy Dragon Example:
Sync this code, and then copy the flappy_dragon director into another outside of the HandsOnRust tree ...
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Hands on Rust: Effective Learning through 2D Game Development and Play
Page 48
Cargo.toml file in book:
[package]
name = "hello_bterm"...
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@herbert
Finished the book. Also did the bonus content of compiling to wasm and running in a browser (which is just an amazing capabilit...
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While converting to data driven spawning the data specifies that an item (like a dungeon map) has a frequency of 1.
However, when they a...
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On page 206 (Talking about P1.0) the trait MapArchitect is defined with the function ‘new’. In the last paragraph of this page the functi...
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@herbert
In the part “Fill the Map With Walls” on page 90 it is stated that the iterator passes variable t inside the closure as referen...
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When running the program in chapter 8, “Implementing Combat”, the printout Health before attack was never printed so I assumed something ...
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I finally finished! I found a small typo in chapter 15 in the epub. In one spot the code mentions
impl Template {
pub fn spawn_enti...
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@herbert
Again using epub so don’t know the exact page number.
In this snipped of code, what does the movers.iter_mut(ecs) line do in t...
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I don’t know the exact page unfortunately since I am reading it in an epub.
I am having trouble understanding what this code does and wh...
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Hi, I need some help, I’m new to rust and was learning through your book. but I got stuck at the last stage of distribution. Whenever I t...
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The layers in general are working, with the map, entities and hud. The tooltips are not showing up though. It seems that it is due to the...
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The code in page 227, the loop signalled with comment 5, it only needs 1 tile to be OK for the prefab to be OK. I don’t know if this is a...
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Hi,
I completed chapter 6 but am getting the following error when running:
thread 'main' panicked at 'Failed to load texture: IoError(O...
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My silly brain caught a very small typo. I’m guessing that the “is” in this sentence was meant to instead be “in”:
This library uses th...
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I had to use DrawBatch to get the game over screen to display:
fn game_over(&mut self, ctx: &mut BTerm) {
let mut draw_batch = ...
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Hi,
Fantastic book! Question:
On page 97, when building a BTerm, why is it necessary to specify the terminal’s dimensions in two ways: ...
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As the title says, first line of this page should be Templates not Template
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In Page 263 where we add the stub function advance_level, the book says it goes inside impl GameState but in the code it goes inside impl...
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If you copy/paste the second TOML snipped with features, there are two issues:
It’s presented as multi-line, but TOML doesn’t support m...
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In the flappy bird example in the book, the example code uses i32 as the type for the player’s y position. This has a possible unintended...
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Source code in page 207. When the monster is pushed, its new position is twice SCREEN_WIDTH.
Probably one of them was supposed to be HEIGHT
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After finishing the code at the end of Chapter 7 and running it, monsters sometimes don’t get destroyed on collision. Instead, the player...
New
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Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters...
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Hello @herbert ! Trying to get the very first “Hello, Bracket Terminal!" example to run (p. 53). I develop on an Amazon EC2 instance runn...
New
Hi @herbert,
If I use set_active_console(0) and set_active_console(1) in the render functions for Player and Map (like in the book), I o...
New
It appears that impl GameState { … fn advance_level(&mut self) {} strong textshould bestrong text impl State, not impl GameState… In ...
New
Hello, first post in this platform.. so if I posting in the wrong place, forgive me.
I’m finishing my journey with the book but I cannot...
New
Most Active Last Three Years
Hi, I need some help, I’m new to rust and was learning through your book. but I got stuck at the last stage of distribution. Whenever I t...
New
@herbert
Hoping someone can point me in the right direction here: I’m working through the book Hands-On Rust and have just written the c...
New
Title: Hands-on Rust: monster pyramids due to simultaneous movement (page 157)
Hi @herbert ,
The explanation on the random movement sys...
New
@herbert
Copying the example code from GitHub - thebracket/HandsOnRust: The source code that accompanies Hands-on Rust: Effective Learni...
New
Most Active Over Three Years
Title: Hands-On Rust (Chap 8 (Adding a Heads Up Display)
It looks like
.with_simple_console_no_bg(SCREEN_WIDTH*2, SCREEN_HEIGHT*2...
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I’m new to Rust and am using this book to learn more as well as to feed my interest in game dev. I’ve just finished the flappy dragon exa...
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The Pragmatic Bookshelf is having another crazy 50% off sale April 27 to May 6.
Enter coupon code FirstImpressions2021 at checkout to sa...
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Title: Hands-On Rust (Chapter 11: prefab)
Just played a couple of amulet-less games. With a bit of debugging, I believe that your can_p...
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Hi,
I completed chapter 6 but am getting the following error when running:
thread 'main' panicked at 'Failed to load texture: IoError(O...
New
Hi,
build fails on:
bracket-lib = “~0.8.1”
when running on Mac Mini M1 Rust version 1.5.0:
Compiling winit v0.22.2
error[E0308]: mi...
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When running the program in chapter 8, “Implementing Combat”, the printout Health before attack was never printed so I assumed something ...
New
Title: Hands-on Rust: question about get_component (page 295)
(feel free to respond. “You dug you’re own hole… good luck”)
I have somet...
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Please use the following format for the title of this thread (then simply delete/replace this text with the content for the thread):
Tit...
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After finishing the code at the end of Chapter 7 and running it, monsters sometimes don’t get destroyed on collision. Instead, the player...
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I get a significant glitch on my raspberry pi - there is a thin line to the left of the player that runs from the top of the screen to th...
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Excellent book. I like it very much. Just a few questions that occurred to me while reading the pathfinding section in Chapter 9 on page ...
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In the “Prompting for the Visitor’s Name” section, contextually, the reader has just created the treehouse project. As they look for a p...
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MapBuilder doesn’t have new method.
MapBuilder::new -> MapBuilder::build
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In the end of chapter 7 we write the movement function in movement.rs
We call the camera on_player_move method like so:
camera.on_play...
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