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@herbert
Hoping someone can point me in the right direction here: I’m working through the book Hands-On Rust and have just written the c...
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Hello @herbert ! Trying to get the very first “Hello, Bracket Terminal!" example to run (p. 53). I develop on an Amazon EC2 instance...
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Title: Hands-on Rust: monster pyramids due to simultaneous movement (page 157)
Hi @herbert ,
The explanation on the random movement sys...
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Hi @herbert,
If I use set_active_console(0) and set_active_console(1) in the render functions for Player and Map (like in the book), I o...
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@herbert
Flappy Dragon Example:
Sync this code, and then copy the flappy_dragon director into another outside of the HandsOnRust tree ...
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Hands on Rust: Effective Learning through 2D Game Development and Play
Page 48
Cargo.toml file in book:
[package]
name = "hello_b...
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@herbert
Finished the book. Also did the bonus content of compiling to wasm and running in a browser (which is just an amazing capabilit...
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While converting to data driven spawning the data specifies that an item (like a dungeon map) has a frequency of 1.
However, when they a...
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On page 206 (Talking about P1.0) the trait MapArchitect is defined with the function ‘new’. In the last paragraph of this page the functi...
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@herbert
In the part “Fill the Map With Walls” on page 90 it is stated that the iterator passes variable t inside the closure as referen...
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@herbert
Hoping someone can point me in the right direction here: I’m working through the book Hands-On Rust and have just written the c...
New
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Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters...
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Title: Hands-On Rust (Chap 8 (Adding a Heads Up Display)
It looks like
.with_simple_console_no_bg(SCREEN_WIDTH*2, SCREEN_HEIGHT*2...
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Hi, I need some help, I’m new to rust and was learning through your book. but I got stuck at the last stage of distribution. Whenever I t...
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Title: Hands-On Rust (Chapter 11: prefab)
Just played a couple of amulet-less games. With a bit of debugging, I believe that your can_p...
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I’m new to Rust and am using this book to learn more as well as to feed my interest in game dev. I’ve just finished the flappy dragon exa...
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The Pragmatic Bookshelf is having another crazy 50% off sale April 27 to May 6.
Enter coupon code FirstImpressions2021 at checkout to sa...
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Hi,
I completed chapter 6 but am getting the following error when running:
thread 'main' panicked at 'Failed to load textur...
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Hello @herbert ! Trying to get the very first “Hello, Bracket Terminal!" example to run (p. 53). I develop on an Amazon EC2 instance...
New
After finishing the code at the end of Chapter 7 and running it, monsters sometimes don’t get destroyed on collision. Instead, the player...
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When running the program in chapter 8, “Implementing Combat”, the printout Health before attack was never printed so I assumed something ...
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➾ cargo run
❮ Hello, what’s your name?
➾ Bert
❮ Welcome to the Treehouse, Bert
Bert should be lowercase on the output (after Treehous...
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Hi,
First of all, sorry for not providing a pagenumber, but I don’t know it, since I’m reading the book on Medium.
To my problem: I hav...
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When introducing the camera, compilation errs as the change to the map’s render method is not reflected in src/main.rs, if just following...
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Hi,
Fantastic book! Question:
On page 97, when building a BTerm, why is it necessary to specify the terminal’s dimensions in two ways: ...
New
Hands on Rust: Effective Learning through 2D Game Development and Play
Page 48
Cargo.toml file in book:
[package]
name = "hello_b...
New
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