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Procedural Textures with Hash Functions
A visual exploration of a family of 2D hash functions for procedural texturing, where a simple quadratic equation produces amazing variety as the parameters are varied.
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Popular General Dev topics
Maybe it’s just my experience, but Object-Oriented Programming seems like a default, most common paradigm of software engineering. The on...
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You can now buy a 100W USB-C cable with a built-in power meter.
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9 fintech engineering mistakes.
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High-quality speech synthesis powered by Kokoro TTS
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We’re a tiny team @deepseek-ai pushing our limits in AGI exploration.
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Ah, the eternal question, straight from the mailbag.
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Other popular topics
Reading something? Working on something? Planning something? Changing jobs even!?
If you’re up for sharing, please let us know what you’...
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Machine learning can be intimidating, with its reliance on math and algorithms that most programmers don't encounter in their regular wor...
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Small essay with thoughts on macOS vs. Linux:
I know @Exadra37 is just waiting around the corner to scream at me “I TOLD YOU SO!!!” but I...
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Build highly interactive applications without ever leaving Elixir, the way the experts do. Let LiveView take care of performance, scalabi...
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Author Spotlight
Jamis Buck
@jamis
This month, we have the pleasure of spotlighting author Jamis Buck, who has written Mazes for Prog...
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Author Spotlight
Rebecca Skinner
@RebeccaSkinner
Welcome to our latest author spotlight, where we sit down with Rebecca Skinner, auth...
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I have always used antique keyboards like Cherry MX 1800 or Cherry MX 8100 and almost always have modified the switches in some way, like...
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I’m able to do the “artistic” part of game-development; character designing/modeling, music, environment modeling, etc.
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Fight complexity and reclaim the original spirit of agility by learning to simplify how you develop software. The result: a more humane a...
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As digital systems increasingly run the world, mastery of the recurring patterns of software development risk is the key to fast and effe...
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