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Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic

Voxel Displacement Renderer — Modernizing the Retro 3D Aesthetic.
This is the first of two posts about a renderer I have been developing, focusing on what I’ve built and how it works. The second post discusses why I’ve built it and my plans for the future. I’ve been developing a custom real-time renderer which uses very small voxels to produce a distinctive visual style […]

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