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Backlog size is inversely proportional to how often we talk to customers
Backlog size is inversely proportional to how often you talk to customers.
Lessons learned from a year of startup life.
Read in full here:
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This thread was posted by one of our members via one of our news source trackers.
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A field guide to help you recognize achievement, spot A field guide to help you recognize achievement, spot bottlenecks, and debug your d...
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:tada: Launching Fig
I am excited to announce that, as of today, Fig is generally available to the public for download.
With our public ...
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It’s not what programming languages do, it’s what they shepherd you to.
How many of you have listened, read or taken part in a discussio...
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It has some interesting features:
It’s entirely wireless (the left half speaks Bluetooth to the right half, and the right half speaks B...
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GitHub - hlissner/doom-emacs: An Emacs framework for the stubborn martian hacker.
An Emacs framework for the stubborn martian hacker - G...
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How a piece of advice became a lifestyle
TABLE OF CONTENTS
WHERE TO BEGIN…
FIRST CONTACT
PICKING EMACS FOR LIFE
CHEATING ON EMACS
SERE...
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Large Language Models like ChatGPT say The Darnedest Things.
The Errors They MakeWhy We Need to Document Them, and What We Have Decided ...
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openai-python/chatml.md at main · openai/openai-python.
The OpenAI Python library provides convenient access to the OpenAI API from appl...
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Why Python is terrible…
Nice language, but unsuitable for most professional purposes
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What chair do you have while working… and why?
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Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to soci...
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Continuing the discussion from Thinking about learning Crystal, let’s discuss - I was wondering which languages don’t GC - maybe we can c...
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Was just curious to see if any were around, found this one:
I got 51/100:
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I’m able to do the “artistic” part of game-development; character designing/modeling, music, environment modeling, etc.
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