Advanced Hands-on Rust (Pragmatic Bookshelf)

Latest Threads About This Book Top

SuperMarioOnlyChild
@herbert In the part about spawning miners, fuel and batteries, the text says to spawn 20 of each: You already spawn the tiles that ma...
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SuperMarioOnlyChild
@herbert Here’s a diff for the fix: --- a/MarsBaseOneOptimize/mars_base_one/src/main.rs +++ b/MarsBaseOneOptimize/mars_base_one/src/mai...
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SuperMarioOnlyChild
The bounce function has the following line: bounce = difference; Which should be: bounce += difference; Also, I’m not sure why, but t...
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SuperMarioOnlyChild
The actual height of the flappy image is 45 pixels: $ file assets/flappy_dragon.png assets/flappy_sprite_sheet.png assets/flappy_dragon....
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SuperMarioOnlyChild
Running FlappyCollision/flappy_dragon_base: error[E0425]: cannot find value `impulse` in this scope --> FlappyCollision/flappy_dra...
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tad
Title: Advanced Hands-on Rust the code relies on an obsolete version of bevy. are you considering updating the book to a more recent ve...
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A-J-V
@herbert More notes as I continue through the book, this time for chapter 5. Chapter 5 Page 86, point 2 says to copy my_library INTO ...
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A-J-V
@herbert Loving the book so far! I have the habit of marking any errata or concerns I have with a book as I read, and since this one is ...
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snmpboy
Bevy has changed quite a bit recently. See the code below. fn setup( mut commands: Commands, asset_server: Res<AssetServer&g...
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ds2k5
with the source Code package: hwmrust-code.zip I have some issues. cd /home/user1/rust/code/FlappyIntro/flappy_dragon_base $ cargo che...
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PragmaticBookshelf
Unlock Rust development with reusable libraries, traits, macros, and generic metaprogramming. Build code without the boilerplate, and lea...
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hoozifachi
In ‘Moving Entities with Bevy’ bullet point 3, ‘Set the delta variable to a vector (containing x, y and z values)’ may be a little confus...
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hoozifachi
Would it be cleaner to name the Plugin RandomPlugin? Also, there were a couple more changes required than the book mentioned. They were...
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A-J-V
@herbert More notes as I continue through the book, this time for chapter 5. Chapter 5 Page 86, point 2 says to copy my_library INTO ...
New
New
snmpboy
Bevy has changed quite a bit recently. See the code below. fn setup( mut commands: Commands, asset_server: Res<AssetServer&g...
New
A-J-V
@herbert Loving the book so far! I have the habit of marking any errata or concerns I have with a book as I read, and since this one is ...
New
ds2k5
with the source Code package: hwmrust-code.zip I have some issues. cd /home/user1/rust/code/FlappyIntro/flappy_dragon_base $ cargo che...
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adamjcolvin
@herbert When creating my_library in the more_hands workspace in chapter 2, there’s a graphic showing the expected directory structure. ...
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tad
Title: Advanced Hands-on Rust the code relies on an obsolete version of bevy. are you considering updating the book to a more recent ve...
New
wrightdylan
@herbert At the bottom of page 64 of beta 2, point (2) states: “Instead of inserting the RandomNumberGenerator resource yourself, add Ra...
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paul-jewell
@herbert I think you mean spawn_image!, not spawn_sprite! in the first line on page 149?
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paul-jewell
@herbert Good afternoon! On P120-121, you modify the code in flappy_dragon_base/src/main.rs, but don’t use the normal code block to dis...
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paul-jewell
@herbert As well as the changes noted on P64 for pig/src/main.rs, there are a couple more required: In function player: mut rng: ResMu...
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paul-jewell
@herbert Hi Herbert, I think the code on page 98 should set the state to menu_state.menu_state.clone() when key ‘M’ is pressed while in...
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Most Active Last Three Years Top

wrightdylan
@herbert on p118 a method was defined as: pub fn get_handle<T>(&self, index: &str, assets: &LoadedAssets) -> Optio...
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paul-jewell
@herbert It might be worth adding use crate::AssetStore in the use changes in the second code block on P124, to avoid an error with the ...
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paul-jewell
@herbert On page 4, there is a download link for the blue dragon. This works, but you end up downloading an svg file, not a png. Also, t...
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paul-jewell
@herbert Original message: At the bottom of P57, you search for the pcg random number crate. The search returns pcg_rand = "0.13.0", but...
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paul-jewell
@herbert Hi Herbert, The trailing closing bracket } belongs to the impl Rect2D block, and not the function definition for quadrants. Ma...
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paul-jewell
@herbert Halfway down P56, you show the code defining the struct for RandomNumberGenerator, with a prefix line of #[derive(Resource)]. ...
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paul-jewell
@herbert At the bottom of P95, you ask for the downloaded assets for the next stage to be added to “your flappy_basics/assets directory...
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paul-jewell
@herbert Good morning :slight_smile: On page 91, you start to explain the code for bevy_framework/mod.rs. Perhaps it would be good to h...
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paul-jewell
@herbert The link for the download of the dice art on page 31, does not give the asset in a form which works with the program code. The ...
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paul-jewell
@herbert The code for FlappyAssetsLoadingMenu/flappy_dragon_base/src/main.rs on page 132 doesn’t include the add_sound() elements requir...
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paul-jewell
@herbert On page 80 in the code block for random_distribution.rs, the import is shown as: use my_library_docs::RandomNumberGenerator; ...
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paul-jewell
@herbert Good morning, On P153, the code block where the parallax background images are added has the new lines repeated again at the b...
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paul-jewell
@herbert In the section “Testing XorShift”, the code is not in a code block, and probably should be?
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paul-jewell
@herbert The first block of code on P57 is not in the standard example code block (with the download link), and I think it should be?
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Most Active Over Three Years Top

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paul-jewell
@herbert Good morning Herbert! You already know this, as the downloadable code has corrected it already: On page 92, you define the e...
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paul-jewell
@herbert There is a pop-out box on P62 which should have a shell script, but instead has the line The code tag should not be here Ma...
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paul-jewell
@herbert There is a typo on page 108 in the code for FlappyStatesMacro/pig/src/main.rs: s:/winnner/winner/ Rgds., Paul
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paul-jewell
@herbert Good morning, In Chapter 5 (pages 85…86), you load the code for Flappy Dragon into a new directory. After doing this, I copied...
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SuperMarioOnlyChild
@herbert Here’s a diff for the fix: --- a/MarsBaseOneOptimize/mars_base_one/src/main.rs +++ b/MarsBaseOneOptimize/mars_base_one/src/mai...
New
SuperMarioOnlyChild
Running FlappyCollision/flappy_dragon_base: error[E0425]: cannot find value `impulse` in this scope --> FlappyCollision/flappy_dra...
New
SuperMarioOnlyChild
@herbert In the part about spawning miners, fuel and batteries, the text says to spawn 20 of each: You already spawn the tiles that ma...
New
SuperMarioOnlyChild
The bounce function has the following line: bounce = difference; Which should be: bounce += difference; Also, I’m not sure why, but t...
New
SuperMarioOnlyChild
The actual height of the flappy image is 45 pixels: $ file assets/flappy_dragon.png assets/flappy_sprite_sheet.png assets/flappy_dragon....
New

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