Advanced Hands-on Rust (Pragmatic Bookshelf)
Latest Threads About This Book

Workspaces are introduced as a new concept that is not part of Hands-on Rust. In the “hello_bevy” intro to workspaces section we add a de...
New

@herbert
In the part about spawning miners, fuel and batteries, the text says to spawn 20 of each:
You already spawn the tiles that ma...
New

@herbert
Here’s a diff for the fix:
--- a/MarsBaseOneOptimize/mars_base_one/src/main.rs
+++ b/MarsBaseOneOptimize/mars_base_one/src/mai...
New

The bounce function has the following line:
bounce = difference;
Which should be:
bounce += difference;
Also, I’m not sure why, but t...
New

The actual height of the flappy image is 45 pixels:
$ file assets/flappy_dragon.png assets/flappy_sprite_sheet.png
assets/flappy_dragon....
New

Running FlappyCollision/flappy_dragon_base:
error[E0425]: cannot find value `impulse` in this scope
--> FlappyCollision/flappy_dra...
New

Title: Advanced Hands-on Rust
the code relies on an obsolete version of bevy. are you considering updating the book to a more recent ve...
New

@herbert
More notes as I continue through the book, this time for chapter 5.
Chapter 5
Page 86, point 2 says to copy my_library INTO ...
New

@herbert
Loving the book so far! I have the habit of marking any errata or concerns I have with a book as I read, and since this one is ...
New

Bevy has changed quite a bit recently. See the code below.
fn setup(
mut commands: Commands,
asset_server: Res<AssetServer&g...
New

with the source Code package: hwmrust-code.zip I have some issues.
cd /home/user1/rust/code/FlappyIntro/flappy_dragon_base
$ cargo che...
New

@herbert
Hi Herbert,
The trailing closing bracket } belongs to the impl Rect2D block, and not the function definition for quadrants. Ma...
New

@herbert
on p118 a method was defined as:
pub fn get_handle<T>(&self, index: &str, assets: &LoadedAssets) -> Optio...
New

@herbert
Good morning,
On P153, the code block where the parallax background images are added has the new lines repeated again at the b...
New

@herbert
I think you mean spawn_image!, not spawn_sprite! in the first line on page 149?
New

@herbert
s/swtiching/switching/
New

@herbert
Bottom of the 4th paragraph: s/odler/older/
New

@herbert
The code for FlappyAssetsLoadingMenu/flappy_dragon_base/src/main.rs on page 132 doesn’t include the add_sound() elements requir...
New

@herbert
It might be worth adding use crate::AssetStore in the use changes in the second code block on P124, to avoid an error with the ...
New

@herbert
Good afternoon!
On P120-121, you modify the code in flappy_dragon_base/src/main.rs, but don’t use the normal code block to dis...
New

@herbert
s:/delcaration/declaration/
New

@herbert
Good morning,
In Chapter 5 (pages 85…86), you load the code for Flappy Dragon into a new directory. After doing this, I copied...
New

@herbert
There is a typo on page 108 in the code for FlappyStatesMacro/pig/src/main.rs:
s:/winnner/winner/
Rgds.,
Paul
New

@herbert
Hi Herbert,
I think the code on page 98 should set the state to menu_state.menu_state.clone() when key ‘M’ is pressed while in...
New

@herbert
Good morning Herbert!
You already know this, as the downloadable code has corrected it already:
On page 92, you define the e...
New

@herbert
At the bottom of P95, you ask for the downloaded assets for the next stage to be added to
“your flappy_basics/assets directory...
New

@herbert
Good morning :slight_smile:
On page 91, you start to explain the code for bevy_framework/mod.rs. Perhaps it would be good to h...
New

@herbert
On page 80 in the code block for random_distribution.rs, the import is shown as:
use my_library_docs::RandomNumberGenerator;
...
New

@herbert
As well as the changes noted on P64 for pig/src/main.rs, there are a couple more required:
In function player: mut rng: ResMu...
New

@herbert
There is a pop-out box on P62 which should have a shell script, but instead has the line
The code tag should not be here
Ma...
New
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Most Active This Month

@herbert
More notes as I continue through the book, this time for chapter 5.
Chapter 5
Page 86, point 2 says to copy my_library INTO ...
New
Most Active This Year

@herbert
Loving the book so far! I have the habit of marking any errata or concerns I have with a book as I read, and since this one is ...
New

Bevy has changed quite a bit recently. See the code below.
fn setup(
mut commands: Commands,
asset_server: Res<AssetServer&g...
New

@herbert
Bottom of the 4th paragraph: s/odler/older/
New

@herbert
When creating my_library in the more_hands workspace in chapter 2, there’s a graphic showing the expected directory structure. ...
New

with the source Code package: hwmrust-code.zip I have some issues.
cd /home/user1/rust/code/FlappyIntro/flappy_dragon_base
$ cargo che...
New

Title: Advanced Hands-on Rust
the code relies on an obsolete version of bevy. are you considering updating the book to a more recent ve...
New

@herbert
I think you mean spawn_image!, not spawn_sprite! in the first line on page 149?
New

@herbert
At the bottom of page 64 of beta 2, point (2) states: “Instead of inserting the RandomNumberGenerator resource yourself, add Ra...
New

@herbert
Good afternoon!
On P120-121, you modify the code in flappy_dragon_base/src/main.rs, but don’t use the normal code block to dis...
New

@herbert
As well as the changes noted on P64 for pig/src/main.rs, there are a couple more required:
In function player: mut rng: ResMu...
New

@herbert
Hi Herbert,
I think the code on page 98 should set the state to menu_state.menu_state.clone() when key ‘M’ is pressed while in...
New

@herbert
It might be worth adding use crate::AssetStore in the use changes in the second code block on P124, to avoid an error with the ...
New

@herbert
Halfway down P56, you show the code defining the struct for RandomNumberGenerator, with a prefix line of #[derive(Resource)].
...
New

@herbert
on p118 a method was defined as:
pub fn get_handle<T>(&self, index: &str, assets: &LoadedAssets) -> Optio...
New

@herbert
Original message: At the bottom of P57, you search for the pcg random number crate. The search returns pcg_rand = "0.13.0", but...
New
Most Active Last Three Years

Unlock Rust development with reusable libraries, traits, macros, and generic metaprogramming. Build code without the boilerplate, and lea...
New

In ‘Moving Entities with Bevy’ bullet point 3, ‘Set the delta variable to a vector (containing x, y and z values)’ may be a little confus...
New

Would it be cleaner to name the Plugin RandomPlugin?
Also, there were a couple more changes required than the book mentioned. They were...
New

@herbert
At the bottom of P95, you ask for the downloaded assets for the next stage to be added to
“your flappy_basics/assets directory...
New

@herbert
Hi Herbert,
The trailing closing bracket } belongs to the impl Rect2D block, and not the function definition for quadrants. Ma...
New

@herbert
Good morning :slight_smile:
On page 91, you start to explain the code for bevy_framework/mod.rs. Perhaps it would be good to h...
New

@herbert
On page 4, there is a download link for the blue dragon. This works, but you end up downloading an svg file, not a png. Also, t...
New

@herbert
The link for the download of the dice art on page 31, does not give the asset in a form which works with the program code. The ...
New

@herbert
s:/delcaration/declaration/
New

@herbert
On page 80 in the code block for random_distribution.rs, the import is shown as:
use my_library_docs::RandomNumberGenerator;
...
New

@herbert
The code for FlappyAssetsLoadingMenu/flappy_dragon_base/src/main.rs on page 132 doesn’t include the add_sound() elements requir...
New

@herbert
Typo on bottom of page 39: s:/nad/and/
New

@herbert
Good morning Herbert!
You already know this, as the downloadable code has corrected it already:
On page 92, you define the e...
New

@herbert
In the section “Testing XorShift”, the code is not in a code block, and probably should be?
New

@herbert
The first block of code on P57 is not in the standard example code block (with the download link), and I think it should be?
New
Most Active Over Three Years

@herbert
s/swtiching/switching/
New

@herbert
Good morning,
On P153, the code block where the parallax background images are added has the new lines repeated again at the b...
New

@herbert
There is a pop-out box on P62 which should have a shell script, but instead has the line
The code tag should not be here
Ma...
New

@herbert
There is a typo on page 108 in the code for FlappyStatesMacro/pig/src/main.rs:
s:/winnner/winner/
Rgds.,
Paul
New

@herbert
Good morning,
In Chapter 5 (pages 85…86), you load the code for Flappy Dragon into a new directory. After doing this, I copied...
New

Workspaces are introduced as a new concept that is not part of Hands-on Rust. In the “hello_bevy” intro to workspaces section we add a de...
New

@herbert
Here’s a diff for the fix:
--- a/MarsBaseOneOptimize/mars_base_one/src/main.rs
+++ b/MarsBaseOneOptimize/mars_base_one/src/mai...
New

Running FlappyCollision/flappy_dragon_base:
error[E0425]: cannot find value `impulse` in this scope
--> FlappyCollision/flappy_dra...
New

@herbert
In the part about spawning miners, fuel and batteries, the text says to spawn 20 of each:
You already spawn the tiles that ma...
New

The bounce function has the following line:
bounce = difference;
Which should be:
bounce += difference;
Also, I’m not sure why, but t...
New

The actual height of the flappy image is 45 pixels:
$ file assets/flappy_dragon.png assets/flappy_sprite_sheet.png
assets/flappy_dragon....
New
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