Advanced Hands-on Rust (Pragmatic Bookshelf)
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Page 96 shows code for function setup_menus. The text in the middle of the page instead refers to function setup_main_menu which does now...
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In the middle of the text there is a “oNow” which should read “Now”.
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Most Active This Month
Page 9 has the reader set up hello_bevy/Cargo.toml to inherit the workspace bevy dependency with:
bevy = { workspace = true }
However, ...
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On the page 57 you show pcg_rand = "0.13" as a search result for the PCG algo, but later use rand_pcg on the page 58. Which are two diffe...
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The script in the green box should read
#!/bin/bash
cd (base path)/more_hands/my_library
cargo test --no-default-features
cargo test --n...
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Setup Asset Store
On page 120 we’re told to make a fn setup in asset_manager, in a format of a bevy system, this is done after being told...
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Don’t repeat yourself (DRY). Solve a problem or implement an algorithm once, and you can reuse the
result over and over again in a librar...
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On page 66 the text reads
“The diagram at the top og the nect page”
which should be
“The diagram at the top of the next page”
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On pages 5 and 6 there are 3 occasions of “_world” which should be “hello_world” instead.
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In this code, you generated a random u32 and then converted it to a usize to match the sprite index type. What you wanted was an f32 betw...
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The where T clause in impl Plugin for a code that has been written before now silently has a +Copy added to it, in the middle of 3 other ...
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The Cargo.toml content at the bottom of page 86 is from (path)/flappy_dragon/flappy_dragon_base/Cargo.toml and not (path)/flappy_dragon/C...
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Item nr. 2 on page 86 state the target directory as “code/FirstLibraryDocs/my_library/” but this would be the source, target should be “(...
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Most Active This Year
@herbert
More notes as I continue through the book, this time for chapter 5.
Chapter 5
Page 86, point 2 says to copy my_library INTO ...
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Hi,
I did a little mod of the Code: moving_dragon
so that the “dragon” can move UP/DOWN + RIGHT/LEFT (diagonal) at the same time
use b...
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Workspaces are introduced as a new concept that is not part of Hands-on Rust. In the “hello_bevy” intro to workspaces section we add a de...
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Most Active Last Three Years
In ‘Moving Entities with Bevy’ bullet point 3, ‘Set the delta variable to a vector (containing x, y and z values)’ may be a little confus...
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Would it be cleaner to name the Plugin RandomPlugin?
Also, there were a couple more changes required than the book mentioned. They were...
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@herbert
When creating my_library in the more_hands workspace in chapter 2, there’s a graphic showing the expected directory structure. ...
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@herbert
Bottom of the 4th paragraph: s/odler/older/
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with the source Code package: hwmrust-code.zip I have some issues.
cd /home/user1/rust/code/FlappyIntro/flappy_dragon_base
$ cargo che...
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@herbert
I think you mean spawn_image!, not spawn_sprite! in the first line on page 149?
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@herbert
At the bottom of page 64 of beta 2, point (2) states: “Instead of inserting the RandomNumberGenerator resource yourself, add Ra...
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@herbert
On page 80 in the code block for random_distribution.rs, the import is shown as:
use my_library_docs::RandomNumberGenerator;
...
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@herbert
Halfway down P56, you show the code defining the struct for RandomNumberGenerator, with a prefix line of #[derive(Resource)].
...
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@herbert
Good afternoon!
On P120-121, you modify the code in flappy_dragon_base/src/main.rs, but don’t use the normal code block to dis...
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@herbert
Hi Herbert,
I think the code on page 98 should set the state to menu_state.menu_state.clone() when key ‘M’ is pressed while in...
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@herbert
s/swtiching/switching/
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@herbert
s:/delcaration/declaration/
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@herbert
Original message: At the bottom of P57, you search for the pcg random number crate. The search returns pcg_rand = "0.13.0", but...
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@herbert
on p118 a method was defined as:
pub fn get_handle<T>(&self, index: &str, assets: &LoadedAssets) -> Optio...
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Most Active Over Three Years
@herbert
Typo on bottom of page 39: s:/nad/and/
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@herbert
Good morning Herbert!
You already know this, as the downloadable code has corrected it already:
On page 92, you define the e...
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@herbert
It might be worth adding use crate::AssetStore in the use changes in the second code block on P124, to avoid an error with the ...
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@herbert
At the bottom of P95, you ask for the downloaded assets for the next stage to be added to
“your flappy_basics/assets directory...
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@herbert
As well as the changes noted on P64 for pig/src/main.rs, there are a couple more required:
In function player: mut rng: ResMu...
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@herbert
There is a typo on page 108 in the code for FlappyStatesMacro/pig/src/main.rs:
s:/winnner/winner/
Rgds.,
Paul
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@herbert
On page 4, there is a download link for the blue dragon. This works, but you end up downloading an svg file, not a png. Also, t...
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@herbert
Good morning :slight_smile:
On page 91, you start to explain the code for bevy_framework/mod.rs. Perhaps it would be good to h...
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@herbert
The link for the download of the dice art on page 31, does not give the asset in a form which works with the program code. The ...
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@herbert
The first block of code on P57 is not in the standard example code block (with the download link), and I think it should be?
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@herbert
There is a pop-out box on P62 which should have a shell script, but instead has the line
The code tag should not be here
Ma...
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@herbert
In the section “Testing XorShift”, the code is not in a code block, and probably should be?
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@herbert
Good morning,
On P153, the code block where the parallax background images are added has the new lines repeated again at the b...
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@herbert
The code for FlappyAssetsLoadingMenu/flappy_dragon_base/src/main.rs on page 132 doesn’t include the add_sound() elements requir...
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